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1.6 Patch notes... It will be released this week!

Posted by Mr_FJ on May 23, 2011 at 5:13 PM

Notch posted the changelog (so far) for 1.6: http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6

A few of them caught my eye:

  • + Mushrooms now spreads (very) slowly - This was unexpected! I like it :D
  • * Seeds are now found in tall grass, using a hoe on the ground no longer works
  • * The record player now supports more than 15 different songs - Another unexpected addition! Sounds good!
  • * Fixed a system clock change messing up the game speed - I have used that bug a few times :3
  • * Fixed arrow physics, making them not get stuck midair when you open a door
  • * Fixed walking on top of fences not producing step sounds - YAY! This bothered me :P I wonder if it's also fixed for stairs...
  • * Fixed fences and wooden stairs not being flammable - Sounds like fun :)
  • * Fixed fishing rod rendering being a bit lacking - Interesting :O
  • * Fixed mining glass hiding the clouds behind the glass - That bothered me a lot :P
  • * Fixed items in glass blocks not getting ejected properly - Finally!
  • * Fixed fences and signs preventing grass from growing - Same as above.
  • * Fixed fullscreen mode switching causing mouse issues and screen closes - Same as above.
  • * Fixed rain falling too slowly
  • * Fixed creepers retaining charge level when they can’t see their target - I thought he'd never fix that.
  • * Fixed mushrooms spawning everywhere during nights - Hehe
  • * Fixed animals only spawning near light during the night - I thought that was meant to happen :/
  • * Fixed network packets being sent unbuffered, causing huge amounts of packets being sent - Sounds promising!
  • * Fixed mushroom soup not leaving a bowl in multiplayer
  • * Fixed arrows being animated really strangely in multiplayer
  • * Fixed fires being impossible to put out in multiplayer - Yay, though I kind of expected him to limit it to axes :)
  • * Fixed records not playing for other players in multiplayer - <3
  • * Fixed Ghast fireballs being invisible in SMP - Comming soon :)
And you probably all know about this one: 
  • * Fixed minecarts next to each other causing extreme velocities (sorry!)
I also sent Notch some feature requests ;) Take a look at them if you wish: http://tinypaste.com/ea5574

 

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2 Comments

Reply Mr_FJ
2:08 PM on May 24, 2011 
Krennan says...
I think those are also very interesting.

* Made booster tracks speedier - good counter to the booster fix
* Severely nerfed fire so it spread slower, and doesn?t spread infinitely - Very good!
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client - Maybe we can enable TnT again?


TNT was disabled to avoid griefing :(
Reply Krennan
10:45 AM on May 24, 2011 
I think those are also very interesting.

* Made booster tracks speedier - good counter to the booster fix
* Severely nerfed fire so it spread slower, and doesn?t spread infinitely - Very good!
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client - Maybe we can enable TnT again?

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